// Npc << Radio << condition << Event << Action << Option << Choice << Player
package event

import ()

const (
	TALK_ACT = "talk"
	ASK_ACT  = "ask"
)

type Action struct {
	Id      string //id
	ActType string
	Desc    string   //描述
	Options []Option //所有选项
}

func (a *Action) RandomOptions() []Option {
	return a.Options
}
